Progress Devlog - Post Revival Jam


Hey everyone,

This is the end of the first week of renewed development of Boss Breaker following Revival Jam 2023. I managed to make a decent chunk of progress this week and would like to go over it with y’all. Many of these changes come from the feedback I received from the Revival Jam, which is always appreciated.

The major changes/updates include:

  • Increased base player movement speed
  • Decreased stamina cost for dashing
  • Fixed health boxes getting stuck in walls
  • Fixed bug with player fists that would destroy everything in their path when close to an object
  • Added dust particle effects when the player hits an object
  • Fixed entity sprites becoming offset when the game is paused
  • Fixed player hit-box
  • Reworked player punching system to be more reliable
  • Changed health box spawn chance from 40% to 25%
  • Fixed player fists freaking out when next to a wall
  • Added dedicated punching stamina cost instead of constantly removing stamina when punching
  • Decreased base stamina recharge amount
  • Added controller input support
  • Updated tutorial to support controllers
  • Added controls option in the pause menu
  • Decreased base punch rate speed

The updated build is already public on the store page so feel free to go check it out.

Thanks for reading,

Ben

Files

BossBreaker-002.zip 98 MB
Oct 29, 2023

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Comments

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(+1)

Gonna play this again later today, this game has a bright future ahead of it. Do consider adding upgrades which change how the fists operate in the future, I think it would be a lot of fun!

(+1)

I didn’t mention it in the post, but I’m actively working on upgrades that would modify how the fists work. Thinking of just calling them “Modifiers” or something like that