This game is a gem, it really has a lot of polish and works well, the ending is also great with the boss battle, though the first time the site crashed so i had to do it all over again to get to the ending, though the second time was a breeze when i had already mastered it.
One thing that i don’t like is the controls, my thumb is hurt, I would have loved to see a remapping in the settings or a better placement of the jump button. Everything else was great.
That ending took my breath away Celeste level speedrun movement here This entry was amazing! and such wonderful music, I'm jealous haha You're amazing Synth Mints!
Brilliant game! I like the fast pace, love that you can destroy everything, and the end made me laugh out loud. The music is wonderful. I do wish the explosion potion were more useful, like more things you have to destroy, and the poison one was pretty much useless, maybe used to kill plants that block the way maybe? One thing about the fast pace that's a bad thing is that, when I died I could immediately move after respawning, and that led me to keep walking into lava or spikes etc, maybe have like 0.1 seconds before you can move again so the player has time to react? Overall it's an excellent game, definitely one of the top that I've played so far
The movement is smooth and responsive, the artstyle is great! There's a lot of mechanics. Unfortunetly i'm bad at platformers so this was a bit difficult for me. 10/10
Oh this has a lot of potential the mechanics (even tho the controls were something else) are in genereal great really like the way the explosive bottle could be used for high speed and the soundtrack is chafs kiss. I love the undertale like soundtrack a lot. The art and animation was also really cool. But the level design was on those tight passages just unfair and if you consider the rest of the game to much of a jump in difficulty. Other than that I really enjoyed it a lot.
The fact that this was made in 2 weeks blows my mind. This game slaps. I love the art. I love the music. I love the individual mechanics.
The overall feel of the game is not as good as I'm making it sound tho, and you're here for feedback - so -
The movement feels sporadic, and it feels bad for some of the super tight squeezes you put in here. You maintain your forward momentum through death - in some cases forcing you to your immediate death again. There are sections that just felt mean - You can't pitch the camera up or down. You really shouldn't put traps where players can't see and ask them to make a leap of faith straight into them.
This game really shines in the last zones. You start off with all this super tight platforming that is cute, but feels quite bad - and then on the last sections the game turns into this mad dash bullet hell filled with falling platforms and very well spaced jumps that had me wishing that was the whole game.
I DO have to take a point away because i'm a Camry guy. Gameplay - 5/10 - game feels confused. Music - 10/10 - literally still listening to this. Art - 8/10 - I love the owl, the boss, and the scenary, but not the tiles.
I loved this game! Brilliant music and I really enjoyed the platforming mechanics. Definitely felt very Celeste inspired. Art style is super cute and the introduction of the lots of little bits you can destroy like in dead cells increases immersion and fun levels :))) Definitely worth finishing the game as is, I loved the ending
Game art + animation was superb (amazing use of squash and stretch)
Overall presentation was awesome
Cons:
The game mechanics felt a little bit poorly implemented, the bomb jump specifically felt really variable since if you jump the same frame the bomb spawns you get way more height then I feel is intended (this could be fixed by giving a consistent velocity rather than a velocity based on position or however it currently works)
The level design felt very unfair at times and I found myself just running through parts as fast as I can without any thought after multiple attempts of trying (this sadly isn't an easy fix and its something you learn with time)
The character feels very slippery, in Celeste you have about 2 frames of accel/decel, but here it feels more like 15-20 frames
In conclusion, your team did a great job and I hope to see more games from you in the future.
This is really cool! i like the art and had alot of fun playing it. everything feels smooth. struggled with the potion jump at first but i got the hang of i
just after getting the poison potion and throwing one as a test the game practically froze up - was running super slow - and didnt go back to normal . had to quit ...
was good until then , shame the isnt a save and i have to fully restart
The style fFeels like a mixture between Rogue Legacy and Shovel Knight (which is great!). The moving around/jumping/gliding all feel fantastic, and I like the potion throwing mechanic. I think the timing for the potion jump needs to be adjusted because when I thought I needed to jump vs when I had to actually jump to get the maximum boost upwards were very different, but the idea is a good one.
Two other things are that it would be good to have a close range attack, because standing on top of hte enemy and throwing the potion upwards feels bad. and I would like to be able to throw a potion and jump at the same time!
That felt like lots of criticism haha but overall I think you've done a great job :)
heya, we’re working on making the potion jump more accessible by allowing you to throw the potion directly on the ground instead of forcing you to time it with the jump
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This game is a gem, it really has a lot of polish and works well, the ending is also great with the boss battle, though the first time the site crashed so i had to do it all over again to get to the ending, though the second time was a breeze when i had already mastered it. One thing that i don’t like is the controls, my thumb is hurt, I would have loved to see a remapping in the settings or a better placement of the jump button. Everything else was great.
Great game! Finished to the end
That ending took my breath away
Celeste level speedrun movement here
This entry was amazing! and such wonderful music, I'm jealous haha
You're amazing Synth Mints!
Finished it. Great ending. Corolla never lets you down
Brilliant game! I like the fast pace, love that you can destroy everything, and the end made me laugh out loud. The music is wonderful. I do wish the explosion potion were more useful, like more things you have to destroy, and the poison one was pretty much useless, maybe used to kill plants that block the way maybe? One thing about the fast pace that's a bad thing is that, when I died I could immediately move after respawning, and that led me to keep walking into lava or spikes etc, maybe have like 0.1 seconds before you can move again so the player has time to react? Overall it's an excellent game, definitely one of the top that I've played so far
The movement is smooth and responsive, the artstyle is great! There's a lot of mechanics. Unfortunetly i'm bad at platformers so this was a bit difficult for me. 10/10
you play as a blue owl 10/10
Oh this has a lot of potential the mechanics (even tho the controls were something else) are in genereal great really like the way the explosive bottle could be used for high speed and the soundtrack is chafs kiss. I love the undertale like soundtrack a lot. The art and animation was also really cool. But the level design was on those tight passages just unfair and if you consider the rest of the game to much of a jump in difficulty. Other than that I really enjoyed it a lot.
Please for the love of god make a full game where we take the fight to the shadow wizard money gang. I need this in my life
Game is cool, well done! Love the music! :)
Cool mechanic with bouncing the owl with the explosion :D
The fact that this was made in 2 weeks blows my mind.
This game slaps. I love the art. I love the music. I love the individual mechanics.
The overall feel of the game is not as good as I'm making it sound tho, and you're here for feedback - so -
The movement feels sporadic, and it feels bad for some of the super tight squeezes you put in here.
You maintain your forward momentum through death - in some cases forcing you to your immediate death again.
There are sections that just felt mean - You can't pitch the camera up or down. You really shouldn't put traps where players can't see and ask them to make a leap of faith straight into them.
This game really shines in the last zones. You start off with all this super tight platforming that is cute, but feels quite bad - and then on the last sections the game turns into this mad dash bullet hell filled with falling platforms and very well spaced jumps that had me wishing that was the whole game.
I DO have to take a point away because i'm a Camry guy.
Gameplay - 5/10 - game feels confused.
Music - 10/10 - literally still listening to this.
Art - 8/10 - I love the owl, the boss, and the scenary, but not the tiles.
I loved this game! Brilliant music and I really enjoyed the platforming mechanics. Definitely felt very Celeste inspired. Art style is super cute and the introduction of the lots of little bits you can destroy like in dead cells increases immersion and fun levels :))) Definitely worth finishing the game as is, I loved the ending
this game was very well made, i love the art style and the mechanics
I really like how the game looks and plays. The audio is also pretty good. Really really polished game well done!
I finished the game and here are my thoughts
Pros:
Game audio was great
Game art + animation was superb (amazing use of squash and stretch)
Overall presentation was awesome
Cons:
The game mechanics felt a little bit poorly implemented, the bomb jump specifically felt really variable since if you jump the same frame the bomb spawns you get way more height then I feel is intended (this could be fixed by giving a consistent velocity rather than a velocity based on position or however it currently works)
The level design felt very unfair at times and I found myself just running through parts as fast as I can without any thought after multiple attempts of trying (this sadly isn't an easy fix and its something you learn with time)
The character feels very slippery, in Celeste you have about 2 frames of accel/decel, but here it feels more like 15-20 frames
In conclusion, your team did a great job and I hope to see more games from you in the future.
Poison potion make my PC go VRRRRRRRRRRR
Lots of particles
ah yeah, that will be fixed in the final jam build
This is really cool! i like the art and had alot of fun playing it. everything feels smooth. struggled with the potion jump at first but i got the hang of i
Fun game! Handled well and enjoyed it =) keep up the amazing work and left a follow! (your game is first in the video)
This is an odd one. I kinda got bored of it and gave up, especially reading that it doesn't save anyway.
I missed the intro. It was too easy to skip instead of advance. Unless it's just "once upon a time".
One of few games that doesn't allow you to fire projectiles while jumping.
There's no incentive for killing enemies or exploring.
Shame that gliding only works after a double-jump but the platforming isn't that difficult to really need it.
The explosion mechanic is intriguing, though it cause more hindrance than help.
The graphics are nice and movement is good (although my browser no longer likes online games).
I might download it to see if I like it any better.
just after getting the poison potion and throwing one as a test the game practically froze up - was running super slow - and didnt go back to normal . had to quit ...
was good until then , shame the isnt a save and i have to fully restart
The style fFeels like a mixture between Rogue Legacy and Shovel Knight (which is great!). The moving around/jumping/gliding all feel fantastic, and I like the potion throwing mechanic. I think the timing for the potion jump needs to be adjusted because when I thought I needed to jump vs when I had to actually jump to get the maximum boost upwards were very different, but the idea is a good one.
Two other things are that it would be good to have a close range attack, because standing on top of hte enemy and throwing the potion upwards feels bad. and I would like to be able to throw a potion and jump at the same time!
That felt like lots of criticism haha but overall I think you've done a great job :)
Never could toss the potion and make the jump upward. Finally gave up on it.
heya, we’re working on making the potion jump more accessible by allowing you to throw the potion directly on the ground instead of forcing you to time it with the jump